soul calibur 4 arrived today.
i was quite excited about it and was very happy when it finally got here. so i popped it into my 360 and away i went.
after playing around with the options a bit, i dove into story mode with xianghua. i noticed an interesting mechanic: the game shows you "cards" for other fighters on your team, and you can apparently switch between them at any time so long as your switch gauge is sufficiently full. sounded like a nice deal, but since xianghua was one of my old mains from SC2 i didn't feel the need to switch. so i played through on "Normal" difficulty. it wasn't a breeze, but there wasn't much of a challenge. hell, i even took out the hidden character challenge and the final boss without losing, and the final boss had two life bars. but so far i was having a bit of fun, and i was happy about it.
a little red flag popped up in my head after i finished xianghua's story mode. it was only five stages long. i thought to myself "no, it can't be that short, can it?" thinking that there might be something else after the cinematic. but no, that was it. there is, of course, the chance that the game is screwing with me and maybe there is some ridiculous condition i have to fulfill in order to lengthen it, like "win the match with 15 seconds remaining and less than 1/3 of your health while standing on your head playing the trumpet." anyway the short length of the story mode doesn't seem conducive to a "story," since everything has to be told in perhaps the span of 5 minutes. but given that i am by no means sure that story mode is actually that short, and that there are about 30 characters, it wasn't that big a deal.
the second red flag popped up a while later, and it was a much larger and nastier red flag. i spent about half an hour in the character generator, making custom Seong Mi-Na, Cervantes, and Sophitia. i played around with them a bit, and at this point i started to realize how many of the character voices had changed. not a huge nitpick, but kind of an "aww that kind of sucks" especially considering how used to the voices i was and how well they fit. after finishing Seong Mi-Na i decided to take a whack at arcade mode. after plowing my way through 6 challenging fights (this is on Normal difficulty, mind you), i walked up to The Apprentice. this was one of the two characters included that can use the Force. so i knuckled down and got ready to fight.
i lost. then i lost again. and again. and many more times over the course of about twenty minutes.
about halfway through was when the red flag popped up. i don't have a problem with challenge, i don't have a problem with unfair characters. my only problem is when the AI is so punishingly difficult that the game ceases to be fun. i don't enjoy getting my ass handed to me repeatedly. i don't enjoy having to practice for ten hours just to get past one stage. nothing about that fight was fun. absolutely nothing. the fights leading up to it were fun, but that stopped the minute i hit the apprentice. there is nothing fun about a fight like that.
eventually i did manage to defeat him, only to have the process repeat with an even greater degree of frustration with the last boss. this is not conducive to a fun game. all fun immediately goes out the window when you must become a consummate master at the game in order to finish at any difficulty. harder difficulty levels, i can understand. but you would forseeably work your way up to those harder levels by playing on the easier ones. find the lowest level you can win at, and play until it's a breeze, then crank it up a notch.
so after another set of embarrassing losses (including one that was so close to victory i yelled out when i was defeated) i quit and turned the difficulty down to Easy.
after playing through six other fights, i come to the apprentice again, which made me realize it wasn't random chance that i fought him the first time. and sure enough, i started losing again.
enter red flag #3.
after another 6 consecutive losses having not won a single round, i shut off my 360.
dear namco: this isn't an arcade game, you have my money. there is no need to milk me for quarters. there is absolutely no reason to make the AI so punishingly difficult that it is impossible to beat arcade mode on even the lowest difficulty setting without spending half your life practicing. it was very clear that the AI was reading my inputs, which is perhaps the cheapest form of AI abuse and should never be done on the easiest setting.
at this point, there is little continuing to attract me to SC4 other than character creation mode. tower of souls or whatever is probably going to be just as frustrating as arcade mode, and story mode is too short to be entertaining.
i'm not going to chalk this game up as a lost cause just yet, but unless it manages to reign in the difficulty soon it won't be in my collection for very long.
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